

















Numerous exciting titles are still in development for the expanding Commodore 64 game library. Here’s a roundup of those that have started but remain unfinished.
8bit Civilizations
Picture a fusion of the iconic Sid Meier’s Civilization with the nostalgic flair of 8-bit visuals—it’s 8bit Civilizations! This strategy game aims to deliver epic empire-building in the charming retro world filled with pixel art and chiptune music.
Game Concept
- Turn-based mechanics allowing city founding, technology research, army building, and global conquest.
- Streamlined gameplay tailored for the C64’s limitations, yet retaining the strategic richness of the source material.
- Authentic C64-style aesthetics and SID music for a fully immersive retro experience.
Development Status
Unfortunately, the project has been stagnant for years. Community insights suggest it may have been abandoned quietly, with the last mention in a 2021 games list. Without any new updates, its future remains uncertain, but if it resumes, it could be a standout title among C64 enthusiasts.
8bit-Dungeon
8bit Dungeon presents an intriguing role-playing adventure for the Commodore 64, promising classic RPG excitement while it’s still a work in progress.
Key Features (Based on early demos):
- Classic dungeon crawler dynamics with charming 8-bit aesthetics.
- Demonstrated character maps and sprite mechanics showcased in tech demos.
- Engaging SID sound and music to enhance the retro ambiance.
- Compatible with both Commodore 64 and 128 systems.
Development Status:
- Initially a tech demo for the 8bit-Unity SDK, demonstrating cross-platform capabilities.
- Version 0.4 launched in April 2021, with future updates planned, including version 0.5 (alpha), currently available on GitHub.
- Designed to be playable on multiple retro platforms like Atari, Apple II, and Lynx.
8bit-Goblin
8bit-Goblin is evolving from a technical demo into a full-fledged game for the revered Commodore 64 and 128. Developed by 8bit-Dude using the 8bit-Unity SDK, it explores the potential of retro hardware with a fun goblin theme.
Key Information
- Latest Version: Alpha 0.5.0, released on GitHub as of January 2022.
- Platform Compatibility: Both Commodore 64 and 128.
- Developer: 8bit-Dude.
- Status: Still in development and part of the broader demo disc by 8bit-Unity.
Features & Gameplay Potential
Despite being unfinished, current demos reveal core features:
- Colorful sprite animations and rich tile graphics starring goblin characters.
- Smooth scrolling maps and character movements.
- Authentic SID audio for a fully immersive experience.
- Built for cross-compatibility with various vintage systems (Atari, Lynx, Apple II).
Alien Neoplasma
Alien Neoplasma was a promising yet stalled project aiming to replicate the tense atmosphere of the Aliens franchise within a side-scrolling format for the Commodore 64.
Concept & Origins
- Initially developed for the ZX Spectrum as Aliens: Neoplasma in 2019 by Sanchez Crew.
- The Commodore 64 port began under Eric Majikeyric of Digital Monastery, featuring graphics by ER and composed music by Mibri.
Gameplay & Tone
- Aimed as a side-scrolling action-adventure set in a dark, alien-infested research station.
- The ZX Spectrum build established a tense atmosphere with creepy music and detailed pixel art, striving for a similar vibe on C64.
Development Status
- Initial development showcased work-in-progress videos highlighting promise.
- Unfortunately, the project has stalled due to technical hurdles and community feedback, along with concerns surrounding reliance on accelerators which exclude standard users.
- The developer redirected focus to other projects, putting the port on hold; however, the ZX Spectrum version is playable.
Interested in trying it out? Check out the original ZX Spectrum version on the AVP Galaxy forum. Who knows, the C64 port may yet resurface.
Another World
The original Another World (1991) gained a cult following on Amiga and PC due to its cinematic storytelling and innovative animation techniques. A dedicated team sought to adapt this experience for the Commodore 64, a challenging endeavor given the system’s limitations.
The Goal
- A unique reimagining: Instead of a direct port, the goal was a reinterpretation within the constraints of the 8-bit platform.
- Atmospheric preservation: The team aimed to capture the original’s storytelling and visual ambiance using clever sprite techniques, parallax backgrounds, and SID music.
- Demo origin: Initially launched as a tech demo to demonstrate the feasibility of creating a cinematic platformer on the C64.
Development Status
The project was never fully completed, though prototypes and visually captivating demos emerged in the C64 community. Updates were primarily shared on retro forums, but no final release materialized.
Holcan – Warrior of the Sun
Holcan – Warrior of the Sun was a proposed Commodore 64 title by smila that sadly was never finished. The concept revolves around a “Holcan,” a Mesoamerican warrior, hinting at a storyline influenced by ancient cultures and jungle mystique. Here are the details:
Game Concept
- You play as a sun-warrior, possibly of Mayan descent, navigating a jungle-themed environment.
- The game intended to steer clear of typical side-scrolling mechanics often found in ninja games.
- Gameplay was expected to draw inspiration from titles like The Last Ninja, yet offer a novel twist.
Graphics & Technical Ambitions
- Utilized high-res sprites layered over multicolored graphics to create visually richer character designs.
- This approach necessitated double sprite resources, impacting performance, such as limiting the number of onscreen enemies.
- Despite these challenges, early screenshots revealed stunning jungle backdrops and character models.
Music & Atmosphere
- Composer Richard of TND crafted a piece in the style of Matt Gray using Goat Tracker, perfectly fitting the game’s tone.
For further insights, visit the Lemon64 forum discussion.
Hyperion
Hyperion was introduced in 2015 as a large-scale sci-fi arcade adventure for the C64, anticipated to be one of the platform’s significant releases.
Stunning design
The main menu boasted impressive visuals, featuring a playable character capable of transforming into a rolling ball.
- Canceled in 2022: The developer confirmed that the project had been scrapped.
- Assets reused: Music and graphics from Hyperion found new life in other projects, making a revival unlikely.
The intro crafted for Hyperion was adapted into the game Terrestrial, channeling the essence of classics like Beachhead and Raid Over Moscow.
The ED-209 character from Robocop (used for visual inspiration) later appeared modified in Impossible Mission 3.
IGOR
IGOR is a platformer in the works for the Commodore 64, developed by Mauricet, known for his contributions to the esteemed A Pig Quest. While it has yet to debut officially, IGOR has captured attention among retro gaming aficionados.
- Expected to be a platformer with humorous or quirky elements—characteristic of Mauricet’s style.
- Will likely incorporate sprite-based characters, side-scrolling gameplay, and dynamic chiptune audio via the SID chip.
Island Adventure
Specific details about this game are scarce, but early preview videos hint at inspiration drawn from titles like Pirates and Seven Cities of Gold.
Limbo
This project reimagines the acclaimed LIMBO, originally launched in 2010 for PC and Xbox. Developed by Søren Trautner Madsen, who also worked on the original, this demake aims to capture key elements of the experience.
Due to memory constraints, only a fraction of the original game’s elements will be included, but the aim is to deliver a fulfilling experience without redundancy.
The game is being developed solely for cartridge release to ensure smooth performance, and a free demo is planned.
- All coding, graphics, music, and sound effects are credited to Søren Trautner Madsen.
- In his leisure time, he’s humorously proposed a tentative 2024 release date, though this remains uncertain.
Stoker
Stoker is a game for the Commodore 64 inspired by Rhys Clatworthy’s children’s book, Scarlett Bramwell and the Automaton Knight.
The narrative follows Scarlett, who is inadvertently transported through time into a magical suit of armor by a wizard. To return home, she must assist the wizard by posing as a knight.
In her journey, she encounters a dragon named Stoker, who becomes the lead character in the C64 adaptation.
Stoker must collect crystal fragments hidden under a castle ruled by a dragon-hunting king, leveraging a clever plan to assist a wizard to secure access as his magical companion.
Ultimate Newcomer
Ultimate Newcomer is a legendary, unfinished RPG project for the Commodore 64, which captured the imagination of retro gaming enthusiasts with its ambition and scope, despite never seeing an official release.
- A reimagined version of the original Newcomer game, known for its complexity among C64 RPGs.
- The goal was to create a more immersive experience with a larger world, enriched storytelling, and refined gameplay mechanics.
Planned features
- Over 180 NPCs, each with distinct personalities and dialogue.
- A complex dialogue system facilitating meaningful player interactions.
- Multiple endings based on player choices and moral decisions.
- Rich SID chip audio to enhance the retro gameplay experience.
- Dynamically detailed environments optimized for the C64’s graphical capabilities.
Development status
- Years of development yielded numerous tech demos and previews made available publicly.
- Despite the strong passion behind it, the complete version never officially launched due to technical challenges, limited resources, and shifts in the development team.
- The game is considered a mythical treasure within the retro community, often viewed as an example of “what could have been.”
Wild Wood
Wild Wood is an exciting platform adventure currently under development for the renowned Commodore 64, promising to push the limits of this iconic 8-bit machine.
- Players will step into the role of a brave rabbit exploring a perilous enchanted forest.
- The world blends fairy-tale aesthetics with dark undertones, creating an enchanting atmosphere.
- Intricate level design and narrative elements are conveyed through environmental storytelling, avoiding text-heavy exposition.
Features
- A side-scrolling platformer with engaging animations and seamless multi-directional scrolling.
- Inspired by C64 classics like Mayhem in Monsterland and Flimbo’s Quest, yet infused with modern game design elements.
- Dynamic pacing includes running, jumping, evading enemies, solving puzzles, and uncovering hidden secrets.
xebWorld
Details are sparse regarding this project, but many speculate that it has similarities to the beloved Wizball.
Zombie Island
Currently, Zombie Island exists primarily as a concept rather than an official project, showcasing the potential for a zombie-themed action platformer.
- Initially developed by Marv, who publicly shared insights on Twitter.
- The game showcases impressive sprite graphics, reminiscent of the aesthetic seen in First Samurai.
Discover more from The Universe of Commodore 64
Subscribe to get the latest posts sent to your email.
Original article by c64universe.com


