

In 1989, SimCity made its debut on DOS-compatible computers and Macintosh, introducing millions to the city-building genre and marking the beginning of a remarkable game development journey. At first glance, SimCity may seem straightforward, but it’s a game that invites endless experimentation with various building combinations and policies, offering a depth that contributed to its immense popularity. This depth originated from an unexpected source of inspiration.
SimCity stemmed from the ambition of its creator, Will Wright, a co-founder of the iconic studio Maxis, who aimed to share his creative tools with others.
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Original article by www.oldschoolgamermagazine.com


