
Even though the caffeine hasn’t kicked in yet and I’m still half asleep, I wanted to give a quick shoutout to Kim Fastrup Larsen’s new remake of ‘Labyrinth’ for the Commodore Amiga. This game is a remake of a Commodore 64 game published by Commodore in 1983 (not to be confused with the 1986 game of the same name by LucasFilm). Along with this announcement, we have the full story about the release update and a new gameplay video.
“Labyrinth is a remake of a Commodore 64 game published by Commodore in 1983 (not to be confused with the 1986 game of the same name by LucasFilm), which was itself a souped-up version of an earlier public domain game originally written in BASIC for the Commodore PET. In this game, you must find your way through a randomly generated maze of your chosen size, playing from a first-person view. Can you do it without peeking at the plan?”
Runs on all classic Amiga models.
- – Adapts to PAL/NTSC and overscan.
- – 100% OS- and multitasking-friendly. Can even share audio channels with other programs running at the same time, if those programs support it.
- – Faithful rendition of the original game’s arrangement of Greensleeves, using real-time volume envelope generators and the highest quality waveforms possible at all octaves.
- – Uses menus, gadgets, and requesters to provide a proper Amiga interface, yet retains the feel of the original game.
Original article by www.indieretronews.com