
Earlier this week we featured JOTD’s in development Arcade to Amiga conversion of Xevious : A game that was originally released in the Arcades by Namco and then ported to other home computers. Well if you haven’t played the game, as you were waiting for the final version to appear, then you are in luck! As JOTD has finally announced that both Xevious and Super Xevious have been released for the Commodore Amiga. As in the words of JOTD “published “final” version on itch. For the floppy release, Damien did a menu to start various configurations, including Super Xevious. Now matches 60Hz speed”
From our previous article this is what the Wikipedia page says about Super Xevious. “Super Xevious includes multiple additions and changes to the original game. The gameplay overall is harder, with more aggressive enemies and faster-moving projectiles. New enemy types include fighter jets, tanks, helicopters, and silver-plated Galaxian flagships, which are found in specific areas of the game. Some of these enemies reset the player’s score to zero upon destruction; however, bonus points are awarded for flying over the tank. The placement of the Sol Citadels and Special Flags have also been changed”.
CREDITS:
- – Mark McDougall (aka tcdev): reverse-engineering, core and Neo Geo code and assets
- – Jean-Francois Fabre (aka jotd): Amiga code and assets
- – Andrzej Dobrowolski (aka no9): Amiga music
- – Namco: original game 🙂
[UPDATE] While it is too hot to write up any big articles today, I was however told that JOTD has released an update to Super Xevious 1200 with keyboard controls and slightly optimized code
Original article by www.indieretronews.com


