

In the previous game, players controlled Crystian, an ordinary boy who cared deeply about his precious stones but lacked traditional platforming prowess. Watching him struggle through dangerous caverns was like watching a movie in slow motion. His stiff, clunky mechanics sometimes made basic climbing and jumping an absolute chore. Enter Adrian. Unable to watch his friend hopelessly struggle any longer, this nimble new hero is stepping into the spotlight. Adrian is on a completely different level—highly athletic, agile, and built for intense action!
The development build currently features the energetic, borrowed track Gremlinfunk (2013) by legendary chiptune composer Johan Samuelson (Stinsen) to set the pace. Words can only do so much justice to this impressive technical leap, so Commodore 64 owners are highly encouraged to check out the newly released developer gameplay video provided above to see the engine in action!
Coming Soon…
Original article by www.indieretronews.com


