







Developer: David Braben & Ian Bell
Publisher: Firebird (UK), 1985
Genre: Space Trading & Combat Simulation
Players: 1
Rating: 9.5/10
The Birth of a Legend
In 1985, two Cambridge University students changed gaming forever. David Braben and Ian Bell created Elite, a game so ambitious that many thought it impossible on 8-bit hardware. They proved the doubters wrong, delivering an entire galaxy—eight galaxies, actually—packed into a single cassette or disk.
Elite wasn’t just a game. It was a revolution wrapped in 48KB of RAM.
Welcome to the Galaxy, Commander
You start Elite with nothing but a lightly-armed Cobra Mk III spacecraft, 100 credits, and an entire universe to explore. There’s no linear story, no hand-holding tutorial, no quest markers. The game simply drops you into space and whispers: “Figure it out.”
And that’s the magic.
Elite is a true sandbox before the term existed. Want to be an honest trader, shuttling food and textiles between agricultural and industrial worlds? Go ahead. Prefer the thrill of piracy, attacking cargo ships and scooping their containers? The game won’t judge you. Fancy yourself a bounty hunter, taking down criminals for the Galactic Cooperative? The stars are yours.
Your reputation system—ranging from “Harmless” to the legendary “Elite”—tracks your journey. Every decision matters. Every jump into hyperspace could be your last.
Wireframe Majesty
Let’s address the elephant in the room: Elite’s graphics are entirely wireframe. No filled polygons, no texture mapping, just white lines on a black void.
And it’s absolutely stunning.
The Commodore 64 version renders space combat at a buttery-smooth frame rate that puts many modern games to shame. Ships rotate and move with fluid grace—Anacondas, Cobras, Thargoid warships, and the menacing Coriolis space stations all instantly recognizable by their geometric silhouettes.
The game uses hidden line removal, meaning you see proper 3D depth. When you approach a station, closer edges obscure distant ones. It’s primitive by today’s standards, but in 1985, watching a Coriolis station slowly rotate as you lined up for docking was pure science fiction come to life.
The hyperspace effect—that burst through witch-space into a new star system—never gets old. Each system has a distinct sun, positioned differently in space, with planets that actually orbit (though you can’t land on them).
The Sound of Space
Elite’s audio design is minimalist but effective. The C64’s SID chip provides:
Combat sounds: Laser fire crackles with satisfying punch
Engine noise: A low rumble that intensifies during acceleration
Hyperspace jump: An otherworldly whoosh as reality bends
Docking computer music: Johann Strauss II’s “The Blue Danube”—yes, really
That last one deserves special mention. When you purchase the docking computer (highly recommended for beginners), the game auto-pilots your ship into the station while playing the famous waltz. It’s a direct homage to 2001: A Space Odyssey, and it transforms a potentially tedious task into a moment of zen.
Silence dominates most of your journey, though. And that’s intentional. Elite understands that space is vast, lonely, and terrifying.
Systems Within Systems
Elite’s economy is surprisingly sophisticated. Each of the 256 star systems (per galaxy) has unique characteristics:
Government type: From Anarchy (pirate havens) to Corporate States
Economy: Agricultural, Industrial, Rich, Poor
Tech level: Determines available equipment
Prices fluctuate based on these factors. Buy computers cheap on high-tech industrial worlds, sell them at massive profit on low-tech agricultural planets. Notice a system has a famine? Food shipments become liquid gold.
But danger lurks. Pirates patrol high-profit routes. Police scan your cargo hold in safer systems—carrying illegal goods means instant combat. And then there are the Thargoids, an alien menace with technology beyond human understanding.
The Docking Dance
No discussion of Elite is complete without mentioning docking. Space stations rotate constantly. Their entrance—a narrow rectangular slot—spins with them. You must match the station’s rotation, align your approach, and thread the needle at just the right speed.
Too fast? You’ll crash and explode. Too slow? You’ll drift off-angle and smash into the hull.
Early attempts are terrifying. Your palms sweat. Your Cobra tumbles awkwardly. The station’s entrance seems impossibly small. You overshoot, overcorrect, and watch your ship bounce off the station like a pinball before exploding in a shower of debris.
Then it clicks. You feel the rhythm. You time your roll, cut engines at the perfect moment, and glide through the slot like a ballet dancer. The station’s interior appears—a hollow cylinder with glowing landing pad at the center. You descend. You land.
Achievement unlocked: You’re a spacer.
(Or you buy the docking computer for 1,500 credits and let Strauss handle it. No judgment.)
The Journey to Elite
Reaching “Elite” status requires dedication. You need to destroy hundreds of enemy ships, trade millions of credits, and survive countless close calls. The game tracks three rating categories:
Combat: Kill pirates and Thargoids
Trading: Complete profitable cargo runs
Overall: Combined score determines your rank
Your progression:
Harmless → Mostly Harmless → Poor → Average → Above Average → Competent → Dangerous → Deadly → Elite
Each rank feels earned. By the time you reach “Elite,” you’ve mastered combat, memorized trade routes, and survived situations that would have killed your earlier self twenty times over.
Technical Wizardry
Elite’s technical achievement cannot be overstated. The game generates its universe procedurally using a fixed seed algorithm. All 256 star systems—complete with names, coordinates, economies, and government types—exist mathematically. The game doesn’t store them; it calculates them on the fly.
This is why Elite fit on a single cassette or disk. No vast data files, no multiple disks. Pure algorithmic magic.
The 3D engine runs entirely in BASIC with machine code routines handling the heavy lifting. The game never slows down, even with multiple ships on screen. For 1985 C64 hardware, this was nothing short of miraculous.
Not Perfect, But Close
Elite has rough edges:
Steep learning curve: The game explains little. Newcomers will die. A lot.
Grinding required: Accumulating wealth for better equipment takes time
Limited variety: After dozens of hours, combat encounters feel samurai
No save system: Use the cassette save feature or note your Commander’s code
None of these flaws diminish the experience. They’re artifacts of the era, and frankly, part of the challenge that makes success so rewarding.
Legacy
Elite inspired an entire genre. Wing Commander, Freelancer, Eve Online, No Man’s Sky—they all owe a debt to Braben and Bell’s vision. The franchise continues today with Elite: Dangerous, a modern multiplayer successor.
But the original remains special. It’s a time capsule of pure ambition, a reminder that constraints breed creativity, and proof that two university students with a clever algorithm could create infinity.
The Verdict
Elite on the Commodore 64 isn’t just a great game. It’s a landmark achievement in interactive entertainment. It offered freedom when games were linear, depth when they were simple, and a universe when they were confined to single screens.
Playing Elite today requires patience. Modern gamers accustomed to tutorials and map markers might find it obtuse. But push through the initial confusion, learn the controls, make your first successful trade run, survive your first pirate attack, and nail that first manual docking.
Then you’ll understand.
Elite isn’t about graphics or sound. It’s about that moment when you’re three jumps from civilized space, low on fuel, hull integrity at 20%, cargo hold full of precious metals, and a Sidewinder appears on your scanner. Your pulse quickens. You target the pirate, arm your pulse laser, and think: “Not today.”
That’s Elite.
That’s why it’s a masterpiece.
Final Score: 9.5/10
Pros: ✓ Unprecedented freedom and scope
✓ Smooth 3D graphics and fluid gameplay
✓ Deep, emergent trading/combat systems
✓ Incredible technical achievement
✓ Timeless sandbox design
Cons: ✗ Brutal learning curve for beginners
✗ Repetitive after extended play
✗ Limited variety in encounters
Original Hardware: Hunt for cassette/disk versions on eBay or retrocomputing forums
Emulation: VICE emulator (Windows/Mac/Linux) – free and accurate
Modern Port: Elite on BBC Micro emulator with enhanced graphics
Spiritual Successor: Elite: Dangerous for modern systems
Where to Play Elite Today
Have you reached Elite rank? Share your Commander stories in the comments below!
Discover more from The Universe of Commodore 64
Subscribe to get the latest posts sent to your email.
Original article by c64universe.com


