

What do you mean “that’s not how you spell Revelaitons”??
In episode 599, we explored Resident Evil 5 and 6, games that brought Capcom’s iconic series dangerously close to abandoning its “survival horror” roots. Did you know that during the chaos of Chris and Jill battling zombies, Capcom was also developing two spinoffs intended to reinforce Resident Evil’s fear factor?
Resident Evil Revelations and its sequel brought back slow-moving monsters in confined spaces, restricting players’ resources and placing them in overwhelming scenarios. Did they manage to steer the series back on course? That’s open to interpretation, but we’re here to discuss the context of their original launch and our current views.
This week, host Diamond Feit is joined by regular Retronaut Stuart Gipp and returning guest Richard Eisenbeis. Note: a discussion on Resident Evil Revelations 2 wouldn’t be complete without mentioning Moira Burton’s frequent use of profanity, so consider this a warning if you’re within earshot of sensitive listeners!
Join Diamond Feit, Stuart Gipp, & Richard Eisenbeis as they delve into the Resident Evil Revelations series, highlighting its preservation of horror elements while mainline games leaned into blockbuster action.
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Episode artwork by Greg Melo, with editing by Greg Leahy; exceptional contributions from both!
Original article by retronauts.com


