Labyrinth: Reimagining the Classic Commodore 64 Game for the Amiga
Even though I haven’t had my caffeine yet and I’m still half asleep, I wanted to give a quick shout out to Kim Fastrup Larsen’s new remake of ‘Labyrinth’ for the Commodore Amiga. This game is a remake of a Commodore 64 game published by Commodore in 1983, not to be confused with the 1986 game of the same name by LucasFilm. Along with this announcement, we have the full story of the update and a new gameplay video.
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“Labyrinth is based on a Commodore 64 game published by Commodore in 1983, inspired by an earlier public domain game originally written in BASIC for the Commodore PET. The game challenges players to navigate a randomly generated maze from a first-person perspective. Can you find your way without cheating?”
Compatible with all classic Amiga models.
- – Adapts to PAL/NTSC and overscan.
- – 100% OS- and multitasking-friendly. Can even share audio channels with other programs running simultaneously, provided those programs support it.
- – Features a faithful rendition of the original game’s arrangement of Greensleeves, utilizing real-time volume envelope generators and high-quality waveforms.
- – Utilizes menus, gadgets, and requesters to offer a proper Amiga interface while retaining the essence of the original game.
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Original article by www.oldschoolgamermagazine.com