Indie Retro News: Shinobi – A proof of concept for the Amiga, as the original version was graphically terrible!

Indie Retro News: Shinobi - A proof of concept for the Amiga, as the original version was graphically terrible!

Thanks to both @PixelCNinja and Saberman letting me know, I’ve been told that Str1der has shown off a work-in-progress proof of concept of the 1989 game Shinobi, for the Commodore Amiga 500. According to the developer he originally experimented with recoloring the visual assets from the Sega Master System edition and found the updated aesthetic so appealing that he decided to build the rest of the project entirely around them. Joe Musashi’s movement and an expansive 8-way scrolling map are already functioning seamlessly on the Amiga, showcasing how smoothly the standard A500 hardware can process a fast-paced ninja environment.

(Visually, the original barely looks any better than its 8-bit Amstrad CPC counterpart)

Proof of concept by Str1der

The technical outlook for this project remains highly ambitious yet realistic about the system’s capabilities. Str1der anticipates that the A500 can smoothly handle about four to five enemy sprites active on the screen at once without dropping below a crisp 50 frames per second. The fundamental gameplay loop is already heavily established, with full animations implemented for essential movements like walking, jumping, crouching, duck-walking, and high-jumping. While I’m not sure if this is ever going to be finished, you can at least try some of the builds that are available through EAB.

Links :1) Source 


Original article by www.indieretronews.com

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