Grind - An epic first person shooter for Amiga 500 (512k CHIP and 1mb OTHER ram) gets another update! *wip*

Grind: An Epic First-Person Shooter for Amiga 500 (512K CHIP & 1MB OTHER RAM) Receives Exciting New Update! WIP

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Exciting news for fans of the upcoming first-person shooter, **Grind**, for the Commodore Amiga 500 and later! Saberman has informed us that this work-in-progress game has released a brand new **DevArena map** (available behind a Patreon paywall), along with an update that highlights the latest fixes and features introduced since the last version. Check out the new game footage and further details below.

**Emulator Gameplay**

**Real Amiga Gameplay**

Here’s the latest update, which includes details from the previous article: “Welcome to **Dev Arena!** This is an upgraded version of the previously named **TestArena** map, designed to test new enemies, items, and systems while showcasing all the new features that have been added to the game. The **Dev Arena Build v0.6** is an enhanced version of the previous map, highlighting the latest improvements!”

Performance Optimizations

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  • New “turbo” wall renderer (internal to the engine) enhances performance for low-end systems (vanilla a500)!
  • Additional optimizations improve performance for all configurations, including changes to BSP, faster hitscan, and better blitter IRQ speed.
  • Option to disable non-interactive decorations for an additional performance boost in heavily decorated areas.
  • Fixed red screens on startup for various real Amiga setups and accelerators, including 030, 040, and 060 models.
  • Resolved crashes occurring after a few minutes of gameplay on several real Amiga systems.
  • Fixed sound and music glitches on real accelerated Amigas.
  • Resolved issues with the new renderer not functioning on vanilla 1200 in the ADF version.
  • Fixed a script bug involving various comparators that caused other minor bugs.
  • Addressed issues with enemies becoming stuck in walls or objects.
  • Introduced a debug screen that activates upon game crashes.

Gameplay Additions

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  • Final implementation of new explosion particles!
  • New blood particles are now fully integrated!
  • Chaingun grenades can now bounce off walls!
  • Grenades can be thrown through or above decorative objects, exploding on impact against enemies or destructible targets.
  • Enemies cannot damage you when you are behind closed doors.
  • Doors automatically reopen if players or enemies are present.
  • Explosion damage is blocked by fully closed doors.
  • Revised pain state for the Chaingunner and Head enemy to better balance with the Pistol and Chaingun.

Visual & Audio Additions

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  • A large array of new blood and explosion particle graphics have been added!
  • The Chaingunner enemy has received a complete overhaul.
  • The Shotgunner enemy now has a new death animation and several frame tweaks.
  • The Head monster’s dead body has been redesigned to be less conspicuous.
  • A new player missile design has been introduced.
  • Player projectiles now spawn correctly from the weapon tip!
  • Player projectiles no longer show stripes when near the player.
  • The Chaingun sound is now smooth, regardless of frame rate.
  • A looping option has been added to the sound effects system.
  • Enemy sounds are slightly attenuated when they are outside of the visible sector (e.g., behind closed doors).
  • New sound effects for grenade bounces.
  • Players will now always emit a pain sound when hit.
  • All enemy pain sounds have been updated to growls for better differentiation.
  • Blood-splat sounds have been added for the impaled dummy in the arena.

Requirements

  • **Amiga – ADF version:**
  • Minimum: Any PAL or NTSC a500 with 512k CHIP and 1MB OTHER RAM
  • Recommended: A1200 with fast RAM
  • **Amiga – HD version:**
  • Minimum: Any PAL or NTSC a500 with 1.5MB free RAM (512 free chip) + Hard Drive
  • Recommended: A1200 with fast RAM + Hard Drive

Author/Credits:

  • Game Design, Graphics, Sound Effects, Map Design: John Tsakiris
  • Original Engine Code: Krzysztof Kluczek (KK/Altair)
  • Additional Engine Code: Temisu, Remz
  • Logic Code: Remz, Temisu, BSzili, John Tsakiris
  • Music: Christoffer Magdalus, John Tsakiris
  • ST Music: DMA-SC
  • Additional Graphics: Dennis Ramberg
  • Testing Thanks: AmigaBill, B2k_ad, Nikosidis, Saberman

Links: 1) Source



Original article by www.oldschoolgamermagazine.com

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