Exclusive Interview with Grady Hunt in Old School Gamer Magazine: A Discussion on MediEvil

Old School Gamer Magazine Exclusive: Grady Hunt Talks MediEvil

In a recent interview, former Sony Computer Entertainment producer Grady Hunt spoke with Old School Gamer about the development of the PS1 classic, Medieval.

Old School Gamer: What was your role in the game?

Grady Hunt: I was part of the SCEA Product Development team and played a key role as the Producer who was most passionate about Medieval at the time. The game’s art style had a distinct Tim Burton vibe to it.

Old School Gamer: What was the development cycle like for you?

Hunt shared insights into the challenging development process of Medieval, highlighting the talented and creative Cambridge team behind the game’s unique vision.

Old School Gamer: Why do you think this franchise is still so adored?

Hunt believes that Medieval’s enduring popularity is a result of the team’s creative risk-taking and the game’s unparalleled uniqueness and artistic vision.

Old School Gamer: What do you think makes the first game so special?

Hunt emphasized the surprise factor and strong vision of the first Medieval game, which resonated with players and critics alike.

Old School Gamer: What was challenging about your job on this one? Any important lessons learned?

Hunt reflected on the importance of fostering strong relationships with the development team and the value of delivering feedback in person, especially in a highly creative project like Medieval.

Old School Gamer: How would you like the game to be remembered?

Hunt: Grady Hunt hopes that Medieval will be remembered as a cult classic with a dedicated fan base, reflecting the passion and energy of the team behind its creation.


Original article by www.oldschoolgamermagazine.com

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