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Standard key cap for Amiga 500/2000
One original key set for Amiga 500/2000 keyboard. Contains keycap and spring. Please state which key you need and the amount of yellowing. We will try to match it (10-original, 5-average yellowing, 1-almost brown) Pictured: 1
€4,95 -
HI-TEK Space Invaders key for Amiga 500/2000
One original key set for Amiga 500/2000 ‘Space Invaders’ keyboard. Contains keycap and plunger. Please state which key you need and the amount of yellowing. We will try to match it (10-original, 5-average yellowing, 1-almost brown)
€9,95 -
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Power Cartridge sticker
Make your Power Cartridge like new again 🙂
Repoduction of the Power Cartridge sticker is printed on high quality white vinyl (not paper like the original) and finished with a satin laminate.€2,25 -
The ZX80 pocket book
An extremely rare original book in this state for the ZX80. This would compliment any system grately and take up its value.
€25,00 -
Amiga Boing Ball Sticker Large – 3 pcs
Vinyl decal – indoor or outdoor useable
€4,95 -
Commodore 1531 Cassette Tape Drive
Graded Condition 2 (some slight markings on top, a cord burn area on the bottom, fully functional with 90 day warranty)
We have several in stock, what you receive can be a different item then what you see on this photo (other serial)
€19,00 -
€58,50 – €63,50
Premium eco hoodie
€58,50 – €63,50 Select options This product has multiple variants. The options may be chosen on the product page -
Shuttle Voyage Game
Electronic game ‘Shuttle Voyage’
1983
This Shuttle Voyage game is a Chinese copy of Ninendo’s Game and Watch series of electronic games. Game and Watch was a successful line of products from Nintendo that generated enough profit for the company to invest heavily in researching and developing the Nintendo Entertainment System (NES) and the Gameboy. This ensured the company’s survival and dominance through a competitive period of electronic game industry development, consumption and growth. The game has a monochrome LCD (liquid crystal display) screen on which the player can control the movement of characters through a themed set of tasks. The balance between an achievable outcome and a degree of difficulty invited the user to play the game again and again, thus achieving one of the principal goals of electronic game design. This electronic game comes from a group of twelve items donated by Michael Henry, which together provide a glimpse of play and family life in one Australian household.
Game is as shown on the pictures, some letters are not fully displayed, including box, manual and battery cover.
€45,00