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  • Loom CD

    Loom CD

    Brand:Microsoft

    Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds.
    Blacksmiths. Shepherds. Clerics. Each dedicated to the absolute control of secret knowledge.
    Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblivion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild…and you just might save the universe from an unspeakable catastrophe.

  • Loom CD case

    Loom CD case

    Brand:Microsoft

    Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds.
    Blacksmiths. Shepherds. Clerics. Each dedicated to the absolute control of secret knowledge.
    Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblivion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild…and you just might save the universe from an unspeakable catastrophe.

  • Shuttle Voyage Game

    Shuttle Voyage Game

    Brand:Other

    Electronic game ‘Shuttle Voyage’

    1983

    This Shuttle Voyage game is a Chinese copy of Ninendo’s Game and Watch series of electronic games. Game and Watch was a successful line of products from Nintendo that generated enough profit for the company to invest heavily in researching and developing the Nintendo Entertainment System (NES) and the Gameboy. This ensured the company’s survival and dominance through a competitive period of electronic game industry development, consumption and growth. The game has a monochrome LCD (liquid crystal display) screen on which the player can control the movement of characters through a themed set of tasks. The balance between an achievable outcome and a degree of difficulty invited the user to play the game again and again, thus achieving one of the principal goals of electronic game design. This electronic game comes from a group of twelve items donated by Michael Henry, which together provide a glimpse of play and family life in one Australian household.

     

    Game is as shown on the pictures, some letters are not fully displayed, including box, manual and battery cover.

    Condition: Used

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