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  • Aliens versus Predator

    Aliens versus Predator

    Brand:Microsoft

    English Big Box

    Aliens versus Predator offers three separate campaigns, each playable as a separate species: Alien, Predator, or human Colonial Marine. Each player character has different objectives, abilities, and weapons. The single-player campaign presents the player with a conventional series of levels to progress through that are designed around the abilities of each character.

    As the Colonial Marine the player uses a number of weapons to combat Aliens and Predators. The marine wears armor for protection and uses an image intensifier and flares to improve visibility in dark areas.

    When playing as the Predator the player uses a variety of weapons from the Predator films such as wrist blades, a throwing disc, and shoulder-mounted energy weapons. The Predator is the most durable of the three player characters and can survive falls from greater heights than the human. The player can use a cloaking device to become invisible and several different modes of vision to detect enemies, including an infrared vision mode and a mode sensitive to electrical systems.

    As an Alien the player can explore most of the game’s environments freely, even climbing across walls and ceilings. The Alien has no weapons, however, using its claws, tail, and jaws to attack enemies. The screen is distorted into a fish eye lens effect to reflect the Alien’s field of view. The player can also use a form of echolocation in dark areas and can detect pheromones to discern human or Predator enemies. The Alien can drop from any height without injury and is the fastest of the three player characters.

    Several bonus levels allow each player character access to portions of the missions of the other characters. To allow the marine and Predator characters to traverse through the areas of the Alien missions, the player is supplied with a jet pack for the marine and a grappling hook for the Predator.

  • J-CPU64 6510/8500 replacement for the Commodore 64

    J-CPU64 6510/8500 replacement for the Commodore 64

    Brand:Commodore

    The J-CPU64 has arrived!

    • The long awaited MOS/CSG 6510/8500 CPU replacement is here! Jani’s second major hardware product after the very successful J-CIA64 comes in the form of the J-CPU64.
    • Limited first batch stock, all pre-orders will be fulfilled first starting shipping from May 16th onwards.

    Description and features:

    • FPGA based replacement for MOS/CSG 6510 & 8500 CPU chips.
    • Lower power requirements, less heat! Actually; not discernible heat at all.
    • Complete logic and all features of the original IC implemented, including illegal opcodes for maximum compatibility with all your favorite games and demos.
    • All diagnostic & software tests passed 100%, including all tests in Wolfgang Lorenz’s test suite and Vice-project’s CPU-tests.
    • Hundreds of demos and games already tested, with no known compatibility issues in tons of different configurations.
    • Physically about the same size as the original CPU and drops right in place of the original chip without any board modifications or soldering required.
    • Tested with all C64 mainboard revisions, SX-64 and with modern clones like the EVO64, Blue Pearl and the iComp’s Reloaded MKII.
    • Tested with modern chip replacements like the VIC-II Kawari, PLA replacements like PLAnkton, NeatPLA etc, and of course J-CIA.
    • Load of peripheral hardware tested and found to be compatible including (but not limited to) different types of floppy drives, fast loaders, Ultimate-II+, SD2IEC, TapeCart, Kung-Fu Flash, EasyFlash, Tapuino and more.
    • Specially designed clock out signal circuitry (PHI2) for super strong and stable clock signals, with sharp rising and falling signal edges ensuring maximum stability and compatibility.
    For EU customers, price listed includes applicable VAT rate
    Condition: New

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