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Stephen Cakebread’s Geometry Wars started as a hidden feature in Project Gotham Racing but has evolved into a vibrant, top-down multi-directional shooter, featuring versions on various platforms from the DS to Steam. Now, the Amiga is set to join the fray with ‘G-WARS’, a Geometry Wars-inspired clone by NovaCoder. This game requires at least an RTG Amiga with a 68060 processor (PiStorm CM4 is highly recommended). Skeptical? Check out the footage ahead of its anticipated release this weekend.
Here’s the detailed breakdown: “This is my first-ever Amiga game, inspired by the classic Xbox 360 shooter Geometry Wars, slated for a 2025 release. It’s not a port; instead, it’s entirely my own code developed over the last six months (essentially created on the go). I utilized my old PC 3D engine, PolyNov, to generate the 3D objects and employed SDL with OpenGL (Mesa) for rendering. While this release focuses on the Amiga, it is designed to be portable across other retro platforms. The game was developed exclusively in C++.”
System Requirements:
- 1) RTG Amiga
- 2) 68060 processor or better (PiStorm CM4 recommended)
- 3) 64MB of RAM
- 4) AHI installed and configured (refer to the links section below)
- 5) Music and sound effect files
- 6) A 2-button digital joystick
Configuration Settings:
- No requirement for third-party 3D or SDL libraries.
- The log file will display the average FPS upon exit.
- Press the escape key to access the menu and pause the game.
- Error and warning messages will be recorded in a log file.
- This game is developed for a 4:3 display format.
Performance Notes:
“Targeting the PiStorm CM4, it may also run on an overclocked 060, provided you disable features like real-time lighting and reduce particle effects and parallax scrolling of the starfield. All included music and sound effect files are converted to 11,025 kHz, which is the default for the game. Adjusting the mixer quality in the game necessitates creating new files that match the frequency to avoid issues.”
Limitations:
- 1) No 3D hardware support (classic style)
- 2) Limited to 16-bit color depth
- 3) Only 640×480 resolution is supported
- 4) No online high score saving
Original article by www.indieretronews.com