Abyssal Karma (2024, Rodrigo Yeowtch) – Exploring the Commodore 64 Universe

Abyssal Karma (2024, Rodrigo Yeowtch) – The Universe of Commodore 64

A shooting game launched late last year, it features SEUCK mechanics but is centered on challenging gameplay with distinctive, beautifully crafted 3D-like visuals.

The latest update introduces new enemies, a final boss, and a completion screen.

With gameplay reminiscent of a bullet hell, players must skillfully dodge enemy fire. Mastery and memorization of each level are essential for survival. Developer Rodrigo Yeowtch noted that despite the game’s difficulty, enemies have been made easier to defeat, allowing players better chances to advance.

All visuals were crafted by Yeowtch himself, who takes pride in the fact that he did not utilize AI or image conversion tools in the design process. Those interested in potential collaboration on future development are welcome to reach out.



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Original article by c64universe.com

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